Turbo OutRun

Turbo OutRun

February 11, 1989·Single player
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Ratings

58
User Score
14 ratings
58
Total Score
14 combined

About

The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time. There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

Release Dates

PlatformDate
ArcadeFeb 11, 1989
Amiga1989
Amstrad CPC1989
Atari ST/STE1989
Commodore C64/128/MAX1989
FM Towns1989
ZX Spectrum1989
Amiga1989
Commodore C64/128/MAX1990
DOS1990
Sega Mega Drive/GenesisMar 27, 1992
Sega Mega Drive/Genesis1992

Trailer

Screenshots

Turbo OutRun screenshot 1Turbo OutRun screenshot 2Turbo OutRun screenshot 3

Game Info

Developer
Sega AM2
Publisher
U.S. Gold, Sega Enterprises, Ltd., Sega of America, Kixx
Release Date
February 11, 1989
Porting
ICE Software, Code To Go, Probe Software, Tiertex
Collection
OutRun
Perspective
Third person

Where to Buy

How Long to Beat

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Platforms

ArcadeCommodore C64/128/MAXZX SpectrumSega Mega Drive/GenesisAtari ST/STEDOSFM TownsAmigaAmstrad CPC

Genres

RacingArcade

Themes

Action

Game Modes

Single player

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