The Bard's Tale II: The Destiny Knight

The Bard's Tale II: The Destiny Knight

December 31, 1986·Single player
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Ratings

80
User Score
14 ratings
80
Total Score
14 combined

About

When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.

Release Dates

PlatformDate
Commodore C64/128/MAX1986
Apple II1987
Amiga1988
DOS1988
Apple IIGS1988

Trailer

Screenshots

The Bard's Tale II: The Destiny Knight screenshot 1The Bard's Tale II: The Destiny Knight screenshot 2The Bard's Tale II: The Destiny Knight screenshot 3

Game Info

Developer
Interplay Productions
Publisher
Electronic Arts
Release Date
December 31, 1986
Franchise
The Bard's Tale
Collection
The Bard's Tale
Perspective
First person

Where to Buy

How Long to Beat

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Platforms

Apple IIGSCommodore C64/128/MAXDOSAmigaApple II

Genres

Role-playing (RPG)

Themes

Fantasy

Game Modes

Single player

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