

Ms. Pac-Man
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About
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Release Dates
| Platform | Date |
|---|---|
| Arcade | Jan 13, 1982 |
| Atari 8-bit | 1983 |
| Commodore C64/128/MAX | 1984 |
| Apple II | 1984 |
| Texas Instruments TI-99 | 1984 |
| Commodore VIC-20 | 1984 |
| DOS | 1984 |
| ZX Spectrum | 1985 |
| Sega Master System/Mark III | 1991 |
| Sega Game Gear | 1995 |
| Xbox 360 | Jan 10, 2007 |
Trailer
Screenshots



Game Info
- Developer
- General Computer Corporation (GCC)
- Publisher
- Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft
- Release Date
- January 13, 1982
- Porting
- Namco Hometek, Atari, Inc., Tengen
- Franchise
- Pac-Man
- Collection
- Ms. Pac-Man, Pac-Man
- Perspective
- Bird view / Isometric



