

Kill.Switch
October 28, 2003·Namco·Single player, Multiplayer, Split screen
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Ratings
69
User Score
19 ratings
75
Critic Score
4 reviews
72
Total Score
23 combined
About
Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.
Release Dates
| Platform | Date |
|---|---|
| PlayStation 2 | Oct 28, 2003 |
| Xbox | Oct 28, 2003 |
| PlayStation 2 | Feb 02, 2004 |
| PC (Microsoft Windows) | Mar 03, 2004 |
| PC (Microsoft Windows) | Mar 31, 2004 |
Trailer
Screenshots






Game Info
- Developer
- Namco
- Publisher
- Namco, Hip Interactive
- Release Date
- October 28, 2003
- Porting
- The Bitmap Brothers
- Supporting
- Attitude Studios
- Perspective
- First person, Third person
Where to Buy
Platforms
XboxPC (Microsoft Windows)PlayStation 2
Genres
Shooter
Themes
ActionScience fiction
Game Modes
Single playerMultiplayerSplit screen



