Descent II

Descent II

March 13, 1996·Single player, Multiplayer, Co-operative
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Ratings

70
User Score
23 ratings
92
Critic Score
1 reviews
81
Total Score
24 combined

About

You're going down... again. If you thought Descent went to the edge of 360° 3D power-blasting sensory insanity, then prepare yourself. You're about to plunge over the edge, and into the depths of Descent II. Suddenly warped into the outer reaches of the Zeta Aquilae System, your new mission sends you into the black depths of treacherous alien mines. You blast through enemy robots with powerful new tools, leaving their flaming hulks in your exhaust. Your ultimate goal: to exterminate the alien robot stronghold from the enemy Alien Base and claim total control -- it's 30 new levels of outrageous destruction. But this time, you're not alone. Joining you on your deadly new assignment is your loyal Guide-bot. This faithful companion rushes with you through the twists and turns of the menacing darkness, often scouting ahead to hunt down the orbs, powerups and tools you desperately need to complete your job. But beware -- raging enemies are still determined to destroy you, including the menacing Thief-bot who's set on stealing your weapons of destruction and precious powerups. Get ready -- Descent II is about to take you on a whole new synapse-smashing ride.

Storyline

The plot is linear and is mostly provided for the introductory and concluding full-motion video cutscenes. After the "Material Defender" (voiced by George DelHoyo) has destroyed all of the Solar System's mines in the original game, he stops in the asteroid belt to dock. He is then contacted by Post-Terran Mining Corporation executive Dravis, who exploits a loophole in a contract to coerce him to accept a new mission or forfeit his reward and face legal action. The Material Defender consents, and as Dravis tries to convince him that he is merely embarking on a reconnaissance mission, his ship is fitted with a prototype warp core. He is then sent to clear out PTMC's deep space mines beyond the Solar System. The Material Defender teleports to Zeta Aquilae and five other, fictional star systems and destroys their mines. In the sixth system, the last mine seems to run all through a planetoid, which is revealed in the final cutscene to be a large spaceship. After the spaceship breaks apart, the Material Defender alerts Dravis to his return home, but his warp drive malfunctions and he teleports to an unknown location. The camera then fades to that location and the ship appears, heavily damaged and crackling with excess radiation drifting towards the camera, ending with the words "to be continued..." being displayed.

Release Dates

PlatformDate
PC (Microsoft Windows)Mar 13, 1996
DOSMar 13, 1996
DOSMar 29, 1996
MacAug 1996
PC (Microsoft Windows)1996
DOS1996
PC (Microsoft Windows)Jun 19, 2008
PC (Microsoft Windows)Feb 19, 2014
LinuxOct 14, 2021

Trailer

Screenshots

Descent II screenshot 1Descent II screenshot 2Descent II screenshot 3Descent II screenshot 4Descent II screenshot 5Descent II screenshot 6

Game Info

Developer
Parallax Software
Publisher
MacPlay, Softkey, Interplay
Release Date
March 13, 1996
Collection
Descent
Perspective
First person

Where to Buy

How Long to Beat

See estimated completion times on HowLongToBeat.

View on HowLongToBeat

Platforms

LinuxPC (Microsoft Windows)MacDOS

Genres

ShooterSimulator

Themes

ActionScience fiction

Game Modes

Single playerMultiplayerCo-operative

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